Q; What do I have to submit and by when?
To submit your game, bring it on a floppy/CD/DVD along with your paper submission to BA2135 within 4-6 pm Wednesday November 30th. Games will not be accepted after 6 pm.
Q: What is the "Game-Making Deathmatch" competition?
A: “Game-making Deathmatch” is a game developing
competition organized by the U of T Game Programming
Club, and sponsored by EA and SAC. Given some
constraints (i.e. time limit and specific game theme),
the objective is to create a game that will be
superior (more fun and orriginal) than other games
participating in the competition.
Q: Who can participate?
A: The competition is open to all members of the U of
T Game Programming Club or University of Toronto (at
St. George, Mississauga and Scarborough campuses).
Q: How can I join the competition?
A: Please fill out and submit the registration form,
which is available to download
here in PDF : Registration Form.pdf
Please fill one in and bring it to one of our meetings, before the 16th of November.
Or you can pick it up in person during GPC meetings (Wednesdays
4-6 in Bahen 2135). You may also contact us via
e-mail: game_programming@hotmail.com for further
information.
Q: Is there a registration fee?
A: Yes, there is a $10 registration fee for each team
(1 or 2). This is a non-profit event; all proceeds go
towards prizes.
Q: What is the latest time I can join?
A: The registration form is to be completed and the
$10 fee paid before the start date of the competition
(last day: November 9). Applications will not be
accepted once the topic is released (November 9th
during GPC meeting: 4-6pm). *Special circumstances may
apply (if you think this is you, contact us in advance
to consider your situation).
Q: Q: Do I have to join the club
in order to participate?
A: No. Although we encourage you to join the GPC, it
is not a requirement for participating in the competition.
Q: Do we have to work in teams?
A: You may work either as individuals or in teams of
two. Although we encourage teamwork, since students
have a lot to learn from each other, we understand the
difficulties of it. If you prefer to work
individually, or if you cannot find a partner with
common view for a game design, or same preference for
development tools, you have the option of working
individually. The topic of the game is chosen while
keeping simplicity of implementation and team size
restrictions in perspective in order to provide
everyone with an equal chance of success.
Q: Once I register,
what do I have to do?
A: Create/implement a game and submit it on or before the due date (Nov 30th).
Q: When are the
games due? Is there a deadline?
A: The deadline for submission of your game is
November 30, 2005 at 4 p.m.
Q: What are the submission instructions?
Submission will be accepted on 30 of November, it will be made anonymous. Last year we requested
that participants have following directories: bin, src, doc. Where "bin" has the game executables. "src" has
game source (and we mean all of it, images, sound too). "doc" is ether a file or a directory with a file in
text format describing your design, maybe some back story of the game, rules, controls and anything else
you deem necessary for judges to know (like particular features that you'd like them to note).
You may wish to have different structure but we ask that you have this:
1) Necessities
Linux/OSX/Other Unix Systems: You should submit your game, a makefile, what libraries you used.
Windows: The executables and .dll library files.
In other words all the necessities that would make it run on the given operating systems. (I didn't put consoles and other operating systems because I don't know the specifics).
2) Read Me File
This should be a plain text file README.TXT that explain how to install and run your game. Feel free to use your paper submission. This should go in the root directory. You must put what operating system it runs on so we can sort out which game runs on what to speed up the marking process.
3) Source Code
Just to show us you haven't cheated. we will skim through the source code on many a game, don't be bashful about how awesome or horrid your code is please. Put this all in a convenient directory src/.
Q: What development
tools I am allowed to use?
A: You can use almost any programming language: C,
C++, C#, Java, Python, Flash etc. You are NOT allowed
to use any 3D engines and game makers available
online, nor your 3D/2D/etc engine that you have been
working for x years. You ARE allowed to use OpenGl,
DirectX, SDL as graphic libraries. (OpenGL extensions,
Managed DirectX, or the old DOS libraries are also
accepted). If you have any questions or concerns,
please do not hesitate to contact us.
Q: Q: Am I restricted to a certain platform,
like Windows or Unix?
A: No! We support a large variety of platforms, from
GBA and Palm to desktops running Windows, and Unix. As
long as it uses a CPU, and it's not a board game, you
should be fine! Once again, if you are unsure, please ask us.
Q: What kind of game do I have to make? Are there any
restrictions?
A: Yes, there will be restrictions. The actual theme
will not be announced until November 9th, the start
day of the competition to ensure that all participants
have an equal time span for the making of the game.
However, instead of being told what type of game to
make, you can expect to be given a theme for the game.
We strongly promote creativity, thus instead of asking
you to make, for example, a "pong" game, we will ask
you to make a game "with a ball and a paddle". From
there on, it's up to you if you decide to make it 2D,
3D, text-mode or something else (like Britney’s Dance
Beat). The sky is the limit!
Q: Q: What about cheating? How will you make sure that no
one downloads a game of the net and claims it as their
own?
A: Everyone has access to the Internet, and it is
likely that most people will do at least some research
online when developing their game. Thus code stolen
from the net, will be easily detected and cheaters
will be caught quickly. Secondly, one of the main
elements we award is creativity. Thus, if for example,
the theme is “a ball and a paddle,” and somebody gets
a “nice looking pong” off the net, even if not caught
for cheating, the participant will nevertheless
receive a mark of zero for creativity of the game, and
his chances of winning will be greatly reduced. Last
but not least, participants will be asked to submit
their code with the binaries (code will only be used
for catching cheaters; it will not be kept for any
other uses during or after the competition).
Q: What if you are
caught cheating? What happens?
A: You will be disqualified, your money will not be
refunded, and you will not be allowed to participate
in future competitions. On top of that, you will be
remebered by your fellow students for trying to cheat
them.
Q: How
will the games be marked?
A: The final marking scheme is as follows:
Fun: 25 frags
Creativity and adherence to theme: 25 frags
Graphics: 7 frags
Sound: 7 frags
Replay value: 15 frags
Bugs: -5 frags
Paper Submission: 5 frags
As the above marking scheme may be deceptive, I will
provide a few examples. It can be seen that graphics
and sound have fairly low weight in the marking
scheme. Since creativity and originality is a prime
priority after the "fun factor", bonus marks will be
awarded in the creativity section if for example you
created some stunning artwork, or wrote and recorded
your own soundtrack for the sound. This applies only
in the case that your effort clearly shows that you
put appropriate enthusiasm into the creation of art
and sound (you felt you could create something good as
opposed to you wanted to get the bonus marks). Replay
value may imply many things including multiplayer
capabilities.
Q: What is the “paper
submission”?
A: The paper is your chance to contact the jury and
explain to them, why you think you deserve more marks.
The paper submission is not the same for everybody.
All participants are unique, and everyone goes through
different circumstances. The paper submission should
reflect your team, your game and your situation.
Ideally you want to promote your game, and make it
look special.
(For example, if your game is unfinished, you describe
what you had in mind and how you thought that was
technically achievable in 3 weeks, and if the jury
agrees that your idea could have been possible and
sounds captivating, you will get some extra marks. If
you are in your first year, and you’ve used a very
complex and advanced method or technology, the paper
is your chance to point this out. The paper could also
be a simple manual to your game, describing all the
special moves, or the 44 levels and the final boss,
which the judges may not be able to see in the first
few minutes of play). However the paper submission
should not be more than 1 page in length, single
spaced, one side only, size 12 font. It should include
a brief manual for the game (including installation),
to make the marker's life easier (you don't want the
marker to have a bad impression of your game).
Q: Who will be marking
the games?
A: There will be a jury composed of a few of the
council members of the GPC along with a few
volunteers. The judges willl be, NON-participating
individuals. If anyone wishes to be part of the jury,
please contact us. We will ensure that the jury is
fair, that is there won't be a case where everybody on
the jury is a friend of person X who is a participant.
Q: Q: If I win, when will I get my prize?
A: Ideally, the jury will finish marking the games on
Tuesday, December 8th, 2005. The scores from the
different judges will be inputed into a system that
will create a average final score(checking for
outliers and excluding them). The winner will be
announced the following day, December 9th, during the
GPC meeting, and the prizes will be distributed then.
Q: What are the prizes
again?
A: This year's prizes have not been definitived yet, but here are last
year's prizes (if you must know the work in progress, contact the GPC
prezident):
|
Nintendo DS or Microsoft Xbox |
|
|
|
Burnout 3 Takedown |
PS2 |
|
|
SSX3 |
XBOX |
|
|
NHL 2005 |
PS2 |
|
|
DefJam FIGHT for NY |
PS2 |
|
|
Madden 2005 |
PS2 |
|
|
Madden 2005 |
XBOX |
|
|
SSX3 |
PS2 |
|
|
NBA Live 2005 |
GC |
|
|
Halo (x2) |
PC |
|
|
Windows XP (x2) |
|
|
|
Office 2003 (Student & Teacher Edition)
(x2) |
|
|
|
Book - DirectX 9 Programmable Graphics Pipeline |
|
|
|
Asp.NET programming with Microsoft Basic .NET |
|
|
Following the tradition, prizes will be distributed in
packages, as an ordered choice. This means that you
will get earlier pick if you qualified higher
(scorewise). I would also like to mention that
Electronic Arts is once again interested in the
winners. So GOOD LUCK everyone!
Q: Is Electronic
Arts sponsoring this event?
A: Yes! Although the prizes are uncertain at this
time, EA showed interested in helping this year's GMD
with prizes. They look to hire 80% of their
programmers out of university, so they are very
interested in young talent, and Game-Making DEATHMATCH
is one place to find it.
Q: Is Microsoft
sponsoring this event?
A: We are unsure at this time whether or not Microsoft
is sponsoring this event, we have contacted them but
they have yet to reply.
Q: Is SAC also a sponsor?
A: Yes! The University of Toronto Student
Administrative Council once again made it possible for
students at U of T to have fun and raise school
spirit, while learning.
|