About Us and the GMD
GeneralThe Game Making Deathmatch is a competition that aims to involve students from any Canadian University for a fun and creative experience. The competitors gain an opportunity to express their creativity though the great interactive media of video games. The final product involves every bit of the process of development of a game, including design, programming, drawing/modeling, music writing, story writing, etc.
FairnessThe competition is organized in such a manner that all participants, regardless of programming background, can compete without having any real advantage or disadvantage. For the fairness of the competition, everyone is provided with starter/skeleton code for open GL, flash, and Java applet. In order to provide maximum flexibility without overriding fairness, teams of two or individual participants are allowed. There is no real advantage to the two as most people find communicating the actual ideas/concepts harder.
RequirementsThe competitors are given a topic that they can exploit in any way their creativity sees fit in order to create a fun and original game. The game needs not to be complex in rules or implementation, nor does it require high end graphics. Marks will be awarded for creativity which includes game idea/concept, original art, original music, original writing. The game designer is required to think out of the box to produce a game concept that has not been implemented successful on a large scale yet. A lot of such ideas are inspired from concrete things but end up in great abstract gameplay.
Closing Ceremony
The closing ceremonies for GMD2K5 will be held in BA 1230 Friday Dec 9th from 4-7 PM. We will announce the winners and distribute prizes. You don't need to bring anything, just yourselves.
Submissions
To submit your game, bring it on a floppy/CD/DVD along with your paper submission to BA2135 within 4-6 pm Wednesday November 30th. Games will not be accepted after 6 pm.
Submission will be accepted on 30 of November, it will be made anonymous. Last year we requested
that participants have following directories: bin, src, doc. Where "bin" has the game executables. "src" has
game source (and we mean all of it, images, sound too). "doc" is ether a file or a directory with a file in
text format describing your design, maybe some back story of the game, rules, controls and anything else
you deem necessary for judges to know (like particular features that you'd like them to note).
You may wish to have different structure but we ask that you have this:
1) Necessities
Linux/OSX/Other Unix Systems: You should submit your game, a makefile, what libraries you used.
Windows: The executables and .dll library files.
In other words all the necessities that would make it run on the given operating systems. (I didn't put consoles and other operating systems because I don't know the specifics).
2) Read Me File
This should be a plain text file README.TXT that explain how to install and run your game. Feel free to use your paper submission. This should go in the root directory. You must put what operating system it runs on so we can sort out which game runs on what to speed up the marking process.
3) Source Code
Just to show us you haven't cheated. we will skim through the source code on many a game, don't be bashful about how awesome or horrid your code is please. Put this all in a convenient directory src/.