Progger
Progger by Andrej Karpathy and Daniel Lister
Categories are rated from 1 (excellent) to 7 (poor).
Sound and Music: 7
- Why bother with a title screen sound effect? Could have put that time towards finding other in-game sound effects.
- Why not multiple boing sound effects? If you can only find one decent boing, at least vary the frequency.
- A song that matched the boingy gameplay would really improve this game.
- I really want to steal the song from Immunity and play it here.
Graphics and Art: 5
- Effort was put into the frog, the planets and the title screen.
- The black background, while technically accurate, really makes the game bleak.
- Simply having a giant backdrop of stars would have added a LOT, without affecting the gameplay.
- I wish the frog changed expression when you jumped (just 1 frame of animation).
- The cartoony frog didn’t really mesh with the realistic graphics. Why not a realistic frog, or cartoony everything else?
- Aside from the title screen, the graphics lacked polish. i.e. Planets with shadows could have been 2 bitmaps - a full rotating planet bitmap with a black shadow bitmap on top that way shadow wouldn’t rotate with the planet.
Adherence to Theme: 3
- You need to jump, so using a frog makes sense.
- If you zoomed out enough, the frog would appear in profiel on the planet, so it seems to make sense.
- Potatoes are small enough, relative to the planets, that it’s possible they’d be orbitting.
- I felt it made sense that I was only able to tongue potatoes (and not planets), probably because they’re edible.
- I’m glad the makers didn’t try to explain anything, because you can’t explain why these things fit together, they just kinda new.
- I would be hard pressed to come up with a better theme for this gameplay. i.e. Lillypads wouldn’t work.
Originality and Creativity: 3
- I’ve played planet jumping Flash games similar to this, but the tongue / grappling hook mechanic is a welcome new twist.
- The tongue felt like a tongue. When it got stretched by the potatoe, it looked like it hurt.
- Liked the freedom of the game. Felt like I could sovle things in ways the designers didn’t expect (which is awesome)
- Liked the risk/reward idea. Should I go for the big risky jump (like a hero), or several small jumps (like a putz).
- Really liked jumping “over” large planets. i.e. From small planet on left to small planet on right. It made me laugh.
Technical Achievement: 3
- Gravity from multiple sources. Momentum. A tongue with spring action. Rotations. Definitely tricky.
Overall: 2
- I beat 12 levels, and plan on finishing all 22.
Comments:
- Loved the fact you saved my progress, gave me no penalty for retrying, made it quick to reset
- Loved the fact you let me go to the next level no matter how many jumps it took me to solve the previous one.
- Classy green dot touch when I went offscreen (to show me where I am).
- Did NOT like the fact I had to use the right mouse to dettach my tongue - why not use left or space (since I can’t do anything with those while I’m swinging)
- Did NOT like the fact my tongue would “snap” due to momentum. Ruined a lot of fun plans

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