Hot Potato
Hot Potato by Johnathon Doda
Categories are rated from 1 (excellent) to 7 (poor).
Sound and Music: 7
- 2 Sound effects? Why not a variety of potato passing sounds since I’m passing ALL THE TIME. Quickly got irritating.
- Why no music? It would add a lot to the game. Would have been preferable to hear a song over the same ribbit sound 8 million times
- I liked the sound effect when the rock hit the frog.
Graphics and Art: 7
- What exactly is falling from the sky?
- Why is the background RGB(0,255,0)?
- Why don’t the frogs at least rotate a little bit when I move them?
Adherence to Theme: 6
- Frogs playing hot potato. Not really subtle or clever.
- I’m guessing it’s pieces of the earth that are falling.
- With a little more work on the graphics, this would probably have been a little higher.
Originality and Creativity: 3
- Despite everything, I like playing this game. I would play it again.
- The idea of controlling 2 frogs at once, and passing a potato between them is pure fun!
- It’s like playing hockey with myself.
- The auto-pass combined with constant danger of hitting ANYTHING really makes things compelling.
- I like the fact you level up quickly, so it gets hard quickly.
Technical Achievement: 6
- A fairly easy game to make. Collision detection is very basic.
Overall: 4
- The gameplay in Hot Potato is everything - which is I’m guessing the intention.
Comments:
- Gameplay defect? There’s nothing stopping me from placing the frogs right beside each other and hitting space constantly. That’s the easiest and best way to get points.
- Thanks to my years of playing Mame “Robotron 2084″ with a keyboard, I can actually control both frogs.

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