Radioactive Potatoes
Radioactive Potatoes by Linda Enciu
Categories are rated from 1 (excellent) to 7 (poor).
Sound and Music: 6
- Liked the background music (very spacey) and sound effect for introducing the frogs.
- However, it got repetitive real fast.
- When I shoot the tank makes noise, but when I move it doesn’t - strange.
- I really wish the frogs went boom when I hit them.
Graphics and Art: 5
- I liked the art, but nothing stands out. It lacks style.
- There appear to be 3 disctint styles of art used:
- That alien and the tank - few colours + thin black outlines for definition
- The background - painted in watercolour, almost out of focus
- The network - bright red, blue and gray - very high contrast, pixelly
- These don’t really mix. Unless you’re an exceptional artist, you should stick with 1 style. i.e. everything should outlined in black, painted in watercolor, or high contrast colours. A great example: http://www.puppygames.net/ultratron/
- When I shoot an alien, it needs an explosion graphic. Vanishing just doesn’t work.
Adherence to Theme: 6
- While the game uses the elements, the game doesn’t use the theme to its advantage.
- Why am I tank shooting potatoes?
- Why are the frogs presented as mutant frogs?
- Why is there a giant network in the middle of the desert?
- Does it have something to do with the frogs.
- This game would have been better with a different theme. i.e. I could have been a farmer throwing potatoes at regular looking frogs while trying to setup my irrigation pipes (in the shortest, least costly way possible).
Originality and Creativity: 5
- You’ve basically combined “find the shortest path” with “shoot everything with your tank”.
- While an original combination, I don’t think they work well together. i.e. You got my chocolate in my shrimp.
- If you had >just< made the game “find the shortest path” by clicking with your mouse, I would have had a lot more fun..
- If you had >just< made the game “move the tank, shoot the mutant frogs” just using the keyboard, I would have had a lot more fun.
- The 2 games actually work against each other. The frogs annoy you when you’re trying to make the shortest path, and the network makes it harder to see the frogs.
- I would have given a 4 here if the graphics / atmosphere of the game were different i.e. a tank, mutants, plus space sounds are unfortunately overused.
Technical Achievement: 5
- Finding the shortest path would have been somewhat tricky.
- Otherwise, I believe his is fairly easy to do in Java.
- The tank movement is choppy (maybe on purpose), but it makes it hard to align with network nodes (so I can press enter).
Overall: 6
- Shooting game was not polished enough to be compelling.
- Using the tank to connect the lines made the puzzle game a chore.
Comments:
- Liked the ending, “Haha, loser !!” although it felt out of place.
- You seriously need better instructions. Specifically, you need to say: “Connect the dots by making the shortest line possible.”
- I actually like the way the tank controls. It’s choppy, but for a certain kind of retro shooting game it might be fun.
- I could zoom around in that tank all day. Reversing and shooting was extremely fun.
- Why do I fire so many bullets, when there are so few aliens?
- The network lines go at angles my tank can’t. Is that fair?
- Should they not be forced to obey the same world rules as my tank?

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