Game-Making DEATHMATCH is an opportunity for GPC members and
U of T students, to compete against each other in a FUN
game developing contest. The most important thing about Game-Making
DEATHMATCH is that EVERYONE has an equal chance
of winning. Whether you are a first year learning JAVA or a graduate
student, game programming veteran, the Game-Making DEATHMATCH evens
out your chances of winning, by awarding FUN and CREATIVITY
rather than technical skills or technology used.
Game-Making DEATHMATCH will start right AFTER your midterms,
on November 10th and it will end November 30th. The purpose of the
competition is to develop a fun original game within the time limit,
according to the type of game we'll announce on November 10th. The
type of game to be developed will be very easy to program. For example,
in order to keep things fair between students with different backgrounds,
we will NOT ask you to develop a first-person shooter, but rather
a simple game with a "ball and a paddle."
If you like to work alone, or want to bring your friend to help
you, Game-Making DEATHMATCH satisfies your preferences. Because
of the simplicity of the programming, there is no technical advantage
of working alone or in pairs. Game-Making DEATHMATCH allows you
to choose simply because it recognizes you might have more fun one
way than the other.
Last but not least Game-Making DEATHMATCH offers AMAZING prizes
like a Microsoft XBOX or Nintendo DS,
numerous GAMES and many more. Even more, Electronic Arts
is interested in the TOP 3 finalists. So come, bring your
friends along and register TODAY!
For more information make sure you check out the FAQ. You can also
contact us through email,
or at one of the GPC meetings. |