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Welcome to the MOST ENTERTAINING CONTEST at U of T!

News:  
December 17, 2004

The games submited for the GMD contest are now available for download at the GMD Garage! Thanks to everyone for making GMD so successful!

See you next year! Merry Christmass!

Andrei

 

December 01, 2004

As you all now, Wednesday (December 8th) is the last day of classes (YAY). However, since everybody has assignments due, we canceled the regular club meeting.

The GMD prizes will be awarded on Friday, December 10th, at 2pm in BA1240. Whether you submitted a game or not, you are all invited to come and check out what the others have done.

See you there! :)


November 24, 2004

The submission instructions can be found here.

Please read the entire document. If you find any irregularities, please point them out to me (mihaiseba@yahoo.com).


November 10, 2004

Get your SDKs ready, the topic for the Game-Making Deathmatch is:

Deadly Traps of Outer Space

Good luck everybody!

 

October 21, 2004

Game-Making DEATHMATCH is an opportunity for GPC members and U of T students, to compete against each other in a FUN game developing contest. The most important thing about Game-Making DEATHMATCH is that EVERYONE has an equal chance of winning. Whether you are a first year learning JAVA or a graduate student, game programming veteran, the Game-Making DEATHMATCH evens out your chances of winning, by awarding FUN and CREATIVITY rather than technical skills or technology used.

Game-Making DEATHMATCH will start right AFTER your midterms, on November 10th and it will end November 30th. The purpose of the competition is to develop a fun original game within the time limit, according to the type of game we'll announce on November 10th. The type of game to be developed will be very easy to program. For example, in order to keep things fair between students with different backgrounds, we will NOT ask you to develop a first-person shooter, but rather a simple game with a "ball and a paddle."

If you like to work alone, or want to bring your friend to help you, Game-Making DEATHMATCH satisfies your preferences. Because of the simplicity of the programming, there is no technical advantage of working alone or in pairs. Game-Making DEATHMATCH allows you to choose simply because it recognizes you might have more fun one way than the other.

Last but not least Game-Making DEATHMATCH offers AMAZING prizes like a Microsoft XBOX or Nintendo DS, numerous GAMES and many more. Even more, Electronic Arts is interested in the TOP 3 finalists. So come, bring your friends along and register TODAY!

For more information make sure you check out the FAQ. You can also contact us through email, or at one of the GPC meetings.